something that no other games do with their fighting, just a tacked on "HP system"
since there is no real HP system wounds are tracked on "layers": skin, muscle, fat, veins, bones, organs. etc. Attacks deal damage to layers based on speed, weight, sharpness of the weapon. swords and axes, can chop off limbs, fingers, or just leave deep wounds. spears or the tip of a sword can damage eyes, livers, lungs, hearts, brains, etc. hammers break bones, or rupture organs.
and since each of the weapon materials all have different sharpness, density, and weight, there isnt a "single greatest metal" for weapons.
examples being, silver having a high density, being made in alloys with iron make it into a bone crushing hammer, but being so soft of a mineral it makes a crappy sword.
i dont know why i wrote all this out.
since there is no real HP system wounds are tracked on "layers": skin, muscle, fat, veins, bones, organs. etc. Attacks deal damage to layers based on speed, weight, sharpness of the weapon. swords and axes, can chop off limbs, fingers, or just leave deep wounds. spears or the tip of a sword can damage eyes, livers, lungs, hearts, brains, etc. hammers break bones, or rupture organs.
and since each of the weapon materials all have different sharpness, density, and weight, there isnt a "single greatest metal" for weapons.
examples being, silver having a high density, being made in alloys with iron make it into a bone crushing hammer, but being so soft of a mineral it makes a crappy sword.
i dont know why i wrote all this out.