five
dollars
dollars
everyone says it's an assload harderruff wrote:just got terror from the deep
i'll see if it's any easier
it's at the front on the right sideruff wrote:well so far i can't even figure out how to exit the starter shuttle
so
Against Battleships, it is advised not to delay breaching the UFO too long, since the aliens have Blaster Launchers, and will gladly spam them to turn your troops into confetti. Sectoids and Ethereals will frequently mind control your weakest Psi soldier, through their abusive "spotting one of your troops lets us mind control ANY soldier" rule. This soldier will then spin around, giving away 80% of your troop deployment, enabling blaster bombs to appear out of nowhere and kill everyone. Against Snakemen, expect a Chryssalid scout to easily spot your troop locations with their 120 TUs, and have a rain of Blaster Bombs shower upon you.
sounds funruff wrote:Against Battleships, it is advised not to delay breaching the UFO too long, since the aliens have Blaster Launchers, and will gladly spam them to turn your troops into confetti. Sectoids and Ethereals will frequently mind control your weakest Psi soldier, through their abusive "spotting one of your troops lets us mind control ANY soldier" rule. This soldier will then spin around, giving away 80% of your troop deployment, enabling blaster bombs to appear out of nowhere and kill everyone. Against Snakemen, expect a Chryssalid scout to easily spot your troop locations with their 120 TUs, and have a rain of Blaster Bombs shower upon you.
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